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Free practice tool

Play American Mahjong: Free Practice Game

Sit down at a full table with three friendly computer players. Pass in the Charleston, draw and discard, call tiles, swap Jokers and go for Mahjong, with a coach at your elbow if you want one.

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Practice as often as you like. Nothing you do here is shared or sent anywhere.

Reading about mahjong only gets you so far. At some point you need to play: decide what to keep, notice a discard you need, and feel the moment a hand comes together. This practice game gives you that, at your own pace, before you sit down with real people.

How a game goes

  1. The deal. Everyone gets 13 tiles; East gets 14. East moves one seat each game, so you'll take turns being East.
  2. The Charleston. Pass three tiles right, then across, then left. The computer players pass the tiles that help them least. You can skip it if you like.
  3. Draw and discard. East discards first, then play moves to the right. On your turn, your new tile is marked new; tap a tile and press Discard.
  4. Calling. When someone discards a tile you can use, you'll be asked if you want it, for Mahjong or for an exposure.
  5. Mahjong. When your 14 tiles match a practice hand, press Mahjong! The payout is worked out for you, including the discarder paying double and the jokerless bonus.

The practice card for this game

Every hand the game recognizes is one of these six original practice hands. They work just like lines on a real card: colors mean suits, and the notes tell you which numbers can change.

Consecutive run

Stepping Stones

X25¢

11122223334444

Any four numbers in a row, all in one suit. 1-2-3-4 is just the pattern; 5-6-7-8 works too.

Practice card — not the official card.

Even numbers

Even Steven

X25¢

FF224446668888

Two suits: the 2s and 4s share one suit, the 6s and 8s share a different suit.

Practice card — not the official card.

Odd numbers

Odd Couple

X30¢

FF111335555777

Two suits: the 1s and 3s share one suit, the 5s and 7s share another.

Practice card — not the official card.

Winds & Dragons

Compass Rose

X30¢

NNEEEWWWSSDDDD

All four winds plus a kong (four) of any one dragon.

Practice card — not the official card.

Like numbers

Three of a Kind

X30¢

FFF77777777777

Pick any one number and collect it in all three suits. Sevens are shown, but any number works.

Practice card — not the official card.

Singles & pairs

Pairs Party

C50¢

FF1122334455DD

Five pairs in a row in one suit, plus a pair of that suit's matching dragon. Concealed, and no Jokers (Jokers never go in pairs).

Practice card — not the official card.

Playing with the coach

The coach looks at your tiles after every move and lists your two closest practice hands, with how many tiles each still needs. When it's your turn to discard, it marks the tile it would let go with a small tip label. You don't have to follow it, and you'll learn the most by deciding first and checking second. The same thinking powers the hand finder.

Rules this game follows

  • Jokers fill groups of three or more, never singles or pairs, and a discarded Joker can't be called.
  • Mahjong beats an exposure call; if two players want the same tile, the next player in turn gets it.
  • Concealed (C) hands can only take a discard for Mahjong.
  • You may swap a real tile for a Joker in any exposure on your turn.
  • If the wall runs out, it's a wall game and nobody pays.

To keep it friendly for beginners, the game plays only the first Charleston, skips blind passes and betting, and won't let you expose a group that fits no practice hand. At a real table that mistake would make your hand "dead", so it's worth learning to avoid.

Practice card — not the official card. These hands were invented by firstmahj for learning. Real games use the current card from the National Mah Jongg League.

Questions

Frequently asked questions

01 Can I play American mahjong online for free?

Yes. This practice game is free, runs in your browser on a phone, tablet or computer, and needs no account. You play a full hand against three computer players.

02 Does this game use the official mahjong card?

No. It uses firstmahj's six original practice hands, labeled "practice card — not the official card." The official card belongs to the National Mah Jongg League, so real games use that card instead.

03 How do I call a discard?

When another player discards a tile you can use, buttons appear: call it for Mahjong if it finishes your hand, or call it to expose a pung, kong or quint that fits a practice hand. Then you discard.

04 What does the coach do?

With Coach on, the game shows your two closest practice hands, how many tiles each still needs, and marks the tile it would discard with "tip". Turn it off when you want to play on your own.

05 Can I swap a tile for a Joker?

Yes. On your turn, if a Joker in any exposure is standing in for a tile you hold, a button lets you swap your real tile for that Joker before you discard.

06 How is this different from a real game?

It plays only the first Charleston, has no blind passes or betting, and never lets you make an exposure that fits no practice hand. Everything else follows standard American rules.

Free printable

Get the free First Night Quick Card

One printable page with every tile, the Charleston order and the Joker rules, so you can glance down instead of asking.

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